Publication
Can personalities be just as powerful as personality?
If you’re a British person of a certain age, you may well know about the story of Chris Sievey. During the ’70s and ’80s, he set out on a unique path by dedicating himself to making it in the world of music, creating his own record label and eventually...
Read Full Story (Page 3)Hail to the videogameloving king of the VHS era
The world of filmmaking in 2025 is full of writers and directors who grew up playing videogames, including some of the most talented people in their field, such as Alex Garland, Neill Blomkamp and Dan Trachtenberg. Not so long ago, though, it was...
Read Full Story (Page 2)In space, no one can hear you miss a deadline or two
At its most challenging, making videogames can feel like trying to push a grape up a hill with your nose while for some reason your trousers are on fire and also an angry crow keeps swooping at your head, trying to peck out your eyeballs. Not everyone...
Read Full Story (Page 3)How much of the past can go into a new beginning?
Depending on how you’re wired, the blank page will usually provoke one of two reactions, with not many shades of variation in between. From the one perspective, it’s about the tingle of opportunity, that invitation to explore unbounded possibility, to...
Read Full Story (Page 3)Turns out devaluing games might be bad. Who knew?
Sometimes analysts come up with insight that retunes your perspective on a particular aspect of the videogame industry. But then there will be something that makes you think, well, yes, we could’ve told you that if you’d asked – there wasn’t really any...
Read Full Story (Page 3)A helping of the old days, please, without the crap bits
In his Dictionary Of Obscure Sorrows, author John Koenig coined the term anemoia, meaning “nostalgia for a time you never experienced”. The concept has since been expanded to include nostalgia for a time that didn’t even exist – feelings that power...
Read Full Story (Page 3)100 GAMES TO WATCH
SUMMER PREVIEW SPECIAL INCLUDING LUMINES ARISE, NIOH 3 AND RESIDENT EVIL 9
Read Full Story (Page 1)How can we turn a 6 into an 8 (and ideally not a 4)?
Videogame magazines and websites have always centred on reviews because that’s the starting point for most conversations about a game: what’s it like? Is it any good? Should I buy it? We even ascribe numerical values to these things, mostly because...
Read Full Story (Page 3)You’ll love this new feature. We like to call it… a mouse
In creating the original DS, Nintendo’s designers stared down the obvious challenge of working out what a next-generation portable game console should be able to do. Its eventual solution wasn’t a typically elegant Nintendo one, and involved throwing...
Read Full Story (Page 3)Redeploy, not fade away, redeploy, not fade away
Even though Elden Ring: Nightreign (p30) contradicts some of the root principles that have defined FromSoftware’s most acclaimed games over the years, it’s easy to imagine how it was given the green light. Having spent so many years meticulously...
Read Full Story (Page 3)INSIDE ID’S EPIC QUEST TO MAKE ITS “BEST GAME EVER”
Read Full Story (Page 1)Like this if you like, like, genre labels featuring ‘like’
It’s easy to forget, but ‘firstperson shooter’ wasn’t always the label applied to games such as Call Of Duty. In the wake of Doom arriving in 1993, it was common practice in certain circles to simply call anything that followed suit a ‘Doom clone’....
Read Full Story (Page 3)Give us the ingredients and we’ll handle the rest
“When Valve first floated the idea of selling Garry’s Mod on Steam, I said no because who would pay for that? Well, 18 years later, it turns out that 25,560,290 people would. Glad to have been wrong on this one.” Garry’s Mod creator Garry Newman there,...
Read Full Story (Page 3)Select cuts from 30 years of life with PlayStation
To be clear: the phrase “More powerful than God” to describe the original PlayStation console was never a legit piece of editorial in Edge, but that didn’t stop Sony’s marketing team printing it with heatproof ink onto many thousands of sheets of...
Read Full Story (Page 3)Space Invaders has always been better than Pac-Man
This month we spent a bit of time thinking about game names. Halo and Destiny sprang readily to mind as classics from modern times, with plenty in common: both are snappy and iconic-feeling, with a sci-fi edge and the suggestion of something mysterious...
Read Full Story (Page 3)Fidelity or Performance? Or how about just Fun?
There’s a bit in Astro Bot where you can walk through a splodge of oil then jump into a pool of water and watch a rainbow-coloured shimmer emerge in the liquid around you as it reacts with the gunk on your feet. It’s the tiniest of touches, one that...
Read Full Story (Page 3)Doing justice to a concept that belongs in a museum
If you offered a game developer of a certain age the choice of any classic movie property as the basis for their new game – with zero restrictions on budget or schedule – how many might land on Indiana Jones? On the face of it, Lucasfilm’s series has...
Read Full Story (Page 3)DRAGON AGE THE VEIL GUARD
HOW BIOWARE IS SPREADING ITS WINGS IN A RETURN TO EPIC FANTASY ADVENTURE
Read Full Story (Page 1)Harmonised living through interactive entertainment
Poor Marie Kondo. Not so long ago, you couldn’t move for excitable buzz around her no-nonsense approach to realigning your mojo. Eventually and inevitably, though, she was stuffed into the cupboard to go along with all those other things that were so...
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